Non-Enemies



SpriteColours (worst to best)Description
Items - Food and Arrows
Tan rectangle with an x in the middle Tan Sack of flour - Adds to your food count. Used to heal wounds.
Rectangle with a loop Tan Quiver - Adds to your arrow count. Ammunition for bows.
War Armour/Weaponry - Used to defend/attack war health
Typical pointy bottom shield Tan, Orange, Blue, Grey, Yellow, White Small shield - Armour held in left hand.
Big round shield, this time orange. Tan, Orange, Blue, Grey, Yellow, White Large shield - Armour held in left hand.
Blue pointy thing that looks like a mitt. Tan, Orange, Blue, Grey, Yellow, White Gauntlet - Armour where best colour is kept.
A grey swirl Tan, Orange, Blue, Grey, Yellow, White Hauberk - Armour where best colour is kept.
A yellow helmet, this one looks like a helmet Tan, Orange, Blue, Grey, Yellow, White Helmet - Armour where best colour is kept.
White breastplate Tan, Orange, Blue, Grey, Yellow, White Breastplate - Armour where best colour is kept.
Tan bow Tan, Orange, Blue, Grey, Yellow, White Bow - Reusable weapon which uses arrows - may break during battle.
Same as the bow, but with a rectangle. Also orange. Tan, Orange, Blue, Grey, Yellow, White Crossbow - Reusable weapon which uses arrows - may break during battle.
Blue dagger looking knife Tan, Orange, Blue, Grey, Yellow, White Knife - Single-use weapon.
Grey hand axe, about 10 pixels wide Tan, Orange, Blue, Grey, Yellow, White Axe - Single-use weapon.
Yellow dart, a small spear. Tan, Orange, Blue, Grey, Yellow, White Dart - Single-use weapon.
White spear, a long dart. Tan, Orange, Blue, Grey, Yellow, White Spear - Single-use weapon.
Spiritual Armour/Weaponry - Used to defend/attack spiritual health
A small blue ring made up of four pixels Blue, Grey, White, Pink, Red, Purple Small ring - Armour where best colour is kept.
A large grey ring, same width, three times as tall. Blue, Grey, White, Pink, Red, Purple Large ring - Armour where best colour is kept.
A white scroll, kinda diagonally oriented Blue, Grey, White, Pink, Red, Purple Spell scroll - Reusable weapon with unlimited ammo - may break during battle.
A pink book with two dots on the cover Blue, Grey, White, Pink, Red, Purple Spell book - Reusable weapon with unlimited ammo - may break during battle.
A red zig zaggey x Blue, Grey, White, Pink, Red, Purple Small fireball - Single-use weapon.
A purple zig-zaggey line Blue, Grey, White, Pink, Red, Purple Small lightning bolt - Single-use weapon.
A blue bigger fireball, more circular looking Blue, Grey, White, Pink, Red, Purple Large fireball - Single-use weapon.
A grey large lightning bolt Blue, Grey, White, Pink, Red, Purple Large lightning bolt - Single-use weapon.
Magic Potions & Books - Increase abilities
A blue potion bottle with a pointy top Blue, Pink, Purple Small potion - Single use. Has varying effects depending on colour.
A pink bottle with a flat top Blue, Pink, Purple Large potion - Single use. Has varying effects depending on colour.
A purple book with a hollow cover Blue, Pink, Purple War book - Single use. Increases potential maximum war health.
A blue book with a solid cover Blue, Pink, Purple Spiritual book - Single use. Increases potential maximum spiritual health.
A pink book with an X on the cover Blue, Pink, Purple Special book - Unlimited use. Has varying effects depending on colour.
Containers - Contains random items
A tan circle with a lump on one side Tan, Orange, Blue Money belt - Open to get contents.
A small orange pouch Tan, Orange, Blue Small bag - Open to get contents.
A large blue pouch Tan, Orange, Blue Large bag - Open to get contents.
A tan key Tan, Orange, Blue Key - Used to open locked containers of same or lesser colour.
An orange trapezoid witha hole on one side Tan, Orange, Blue Box - Open to get contents. Requires key of same or better colour.
A blue... it looks like a container with a loop on one side. Tan, Orange, Blue Pack - Open to get contents. Requires key of same or better colour.
A tan box with a lid Tan, Orange, Blue Chest - Open to get contents. Requires key of same or better colour.
Treasure - Found inside some containers
A pile of ten grey coins Grey, Yellow, White Coins - Treasure to increase your score.
A small yellow loop Grey, Yellow, White Necklace - Treasure to increase your score.
A white... lump, just thicker on the bottom than the top Grey, Yellow, White Ingot - Treasure to increase your score.
A grey oil lamp Grey, Yellow, White Lamp - Treasure to increase your score.
A yellow goblet Grey, Yellow, White Chalice - Treasure to increase your score.
A white crown Grey, Yellow, White Crown - Treasure to increase your score.
Dungeon Items - Items having to do with the dungeon itself
A green eye design on the floor Green, Blue, Tan Eyeball Mural - Picture of eyeball on the floor of outside hallway.
A lighter green gate that looks like vertical and horozontal bars Green, Blue, Tan Gate - Gate on outside hallway. Teleports to another maze of same level.
A blue oval with a ladder coming out of it. Dark blue Stairs - Takes you down to the next level of the labyrinth.
A yellow chest, glittering and golden. The top is pointed and textured, and the latch sits in the front. Yellow Treasure of Tarmin - Found after defeating Minotaur. Collect to finish game.
Notes:

Screenshot
(click to enlarge)
Description
Mattel Electronics presents Advanced Dungeons and Dragons cartridge. 1982. Game Intro Screen - Self-explanatory.
The castle with a mere two levels under it. Easy map screen - Easiest level of difficulty. Almost hard to die in it.
The map with four levels, six possible rooms to visit. Intermediate map screen - Second level of difficulty. Actually takes some effort.
The map, eight layers deep, with branching sections and paths. Advanced map screen - Third level of difficulty. Quite hard if you don't know what you're doing.
The map, twelve layers deep, with countless rooms and routes, the moon sits silently outside Expert map screen - Highest level of difficulty. Only for those who have mastered the game.
The end of the game, showing the expert map, with daylight showing outside, and the treasure showing on the bottom floor Game finish screen - What you see after collecting the Treasure of Tarmin. Game finished.

Door Opening - Every sprite of a door opening
Blue screen Light blue gate, two pixels raised About four pixels raised Still more There's like five more frames.
Still rising Almost there Just the last horozontal bar left The last two pixels! The door is open.



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